Tuesday, July 19, 2016

Realmgate of Nurgle and the Sylvaneth Realmgate finished

The paint job on the two realmgates is finished (well it has been finished since last Thursday, but I did not find the time for a write-up until today. First of the Nurgle Realmgate. It was base coated in Chaos Black, followed by a second base coat of Zandri Dust (both from GW rattlecans).

A 'do not enter' sign seems redundant on this realmgate.
I had a lot of fun accentuating sores and puss with a bit of red from the airbrush, followed by painting most of the pustules Zamesi Dessert and highlighting them with an off-white and Zamesi Dessert mix. The sick plants around the base are bits from an fake plant by Ikea airbrushed with yellows and reds.

Come closer and I'll help you in....
The claws and horns where a simple job of Zandri dust, followed by Vallejo Sepia and drybrushed with Zandri Dust and Praxeti White. I used the airbrush to give the Realmgate its greenish glow. and then dry brushed the smoke effects with greens and Praxeti White.

I think the Stormcast Eternals will have their job cut out for them....
I love adding some purple and pink to chaos projects and the tongue gave an excellent opportunity. The inside of the mouth was also airbrushed pink and washed with Carroburg Crimson. The teeth where painted after doing the inside of the mouth.

The back of the portal
The rusty kettle (and all other rusty areas) were painted with Modelmate Rust (normal). This is rather expensive but worth every cent. All slime effects where started with green paint and then had multiple layers of Nurgle's Rot added.

At that point my time for the project was running out (as the summer of war was about to start). I failed to take a lot of pictures of the Sylvaneth Realmgate. Here is a late WIP shot.

Can you spot the hidden Dryad?
In between these two projects I painted a few buildings (already glued by others) with a basic layer of Zandri Dust followed by Agrax Earthshade and the even more Zandri dust. Here are some photo's of the complete table with terrain getting its first battle:

Orruks vs. Seraphon...fight

The Nurgle Realmgate takes center stage.


The standard reaction to the Sylvaneth Realmgate: 'hey that thing is way bigger then I expected'.
Next up for me, painting some miniatures again (and fighting a few battles for the Season of War campaign).

Monday, July 11, 2016

Sylvaneth realmgate construction

Almost no time to paint this weekend as I had to construct a second realmgate for the upcoming campaign and time is short. I had a free hand (and a lot of plastic Citadel trees) although the concept of a giant tree was given as a starting point. For the curious after the first stage it looked like this.

More leaves were added later on.
As I had no real idea how to construct this I started out measuring a Citadel tree and multiplying al the dimensions by four. Then I cut some polystyrene to size so I had a solid base to work from.

Beautiful, no extra work required.
Next up was cutting the edges of the polystyrene and adding a Baleful Realmgate to the model.

measure once, cut twice? Or was it the other way around?
It fits!
I was planning to sort of cut and sand the form of a tree in this when my eyes were caught by a bunch of branches left over from pruning a tree in the garden. On a whim I decided to cut these to size and make an interesting shape. I also decided I needed a bigger base beneath this model so I cut and sanded that as well. Then it was off to the garden with a hot glue gun and a jigsaw.

Adding branches to make treebark
Adding even more branches

You guessed it. I added more branches!

Adding branches to the top. It almost looks like a tree now.
With the wood in place I cut the stump of some assembled trees and glued these to the ends of the branches or to interesting hollows in the tree. After that I glued some extra trees together. As the last step I used loose branches to cover more of the tree. Then I decided to add some interesting details by abusing a Sylvaneth Treelord Ancient.

Get off my lawn!
I also added a Dryad to the tree, it will give me an interesting detail paint later on.
Suprise!
To finish up I used a bunch of spare leaves to cover the inside of the Realmgate.

That's a Sylavaneth Realmgate.
More leaves where added to the plastic 'branches' and the sides of the tree. Naturally I forgot to take pictures of this step. I also added PVA with mud to the base of the construction.

Not pictured, more leaves and mud.
I had a bit of time left and most of the construction was (more or less) dry. So I base coated the entire construction black and then added a second quick base coat of Mournfang Brown to it. This is where the result so far.

Pictured here: more leaves.

And here is the top view.

Friday, July 8, 2016

Realmgate to the Garden of Nurgle


The local Warhammer store has asked me to build some extra terrain for the grand Games Workshop campaign this summer. I don't have a lot of information to go on other than that the campaign is set in Ghyran, the realm of life. I have been asked to build two Realmgates, one for Nurgle and one with a Sylvaneth team. I'll also be repainting (or re-using) some of the store's older terrain and I get to use a few brand new kits to hack to pieces. Always a nice bonus. For my first Realmgate I decided to go for Nurgle. Time being a bit short I used the Realmgate Wars Battle Tome for inspiration and then started building. I want this Realmgate to have a diseased theme (of course) and give it a completely corrupted by daemons look. You should not want to get near it. I started out with the old base of a Witchfate Tor. I made an MDF base and added a 4cm layer of polystyrene to get some extra height. The Realm Gate has to be imposing!

The work space looks relatively clean, it must be the start of a new project!
I used the Baleful Realmgate set for the gateways. This will help gamers instantly identify the terrain piece and these kits offer quite a few conversion opportunities. The basic set-up has the gate floating in the air on wisps of smoke. For nurgle I wanted a more solid look. Having build the base of the gate on top of the Witchfate Tor base made it all a bit too wiggly. Here's me holding up the cut off gate.

Holding the gate requires no glue, but for the long term gluing things to each other is recommended (arms get tired ;).
As you can see from the picture above I also started cutting out stairs in the polystyrene. Getting into a hobby flow made me forget to take pictures. The centre of the Witchfate Tor had a sigmar symbol on a clock. I glued a few bits from the Bloab Rotspawned kit on it .

This is going to be a sickening thing. Good!


More Blaob Rotspawned bits where used to cover up the empty space between the Witchfate Tor, Realmgate stairs and polystyrene. The ugly dent there was caused by careless me pouring too much super glue or plastic glue on the bits above. There are huge gaps between the new additions and the rest of the building as the bits from Bload where never meant to be used as building blocks. So the next step was greenstuff. Lots and lots of greenstuff...

What do you do with left over greenstuff? Roll it up and turn it into tentacles.

I cut the remainder of the smoke curls to size and glued them back on horizontally, then added some greenstuff to cover the gaps.

One of the nice things about Nurgle is that you don't want smooth greenstuff. Giving it some interesting dents and curls will make the paint job look better later on.
Sharp readers may have already seen the top of the Realmgate. I cut the arme of the Bload Rospawn to different angles and added another mouth full of teeth there. The I followed up with more greenstuff to cover up the carvings and give it a more Nurgly look.

Come near me mortal and I'll drag you into Nurgle's garden!
Next up was extra care for the polystyrene base. I used a special soldering iron to carve out stones that matched up reasonably to the stonework on the Witchfate Tor. I then covered the polystyrene stonework in a mixture of PVA, insta-filler and water to protect it from paints and the like.

Stonework carved with a soldering iron. But will I do with that slope?
So the terrain is finished and ready to flock? Well no. I hated the slopes I made. I thought about pouring PVA on them and adding super glue (it gives a fantastic Nurgle effect). But decided against it. In stead I grabbed my hobby knife and scalpel, took out the slopes and made more stone in what was left. That's more like it.

The orange balls making a Nurgle symbol in the wall are part of a cheap and incomplete bingo wheel I picked up somewhere for the purpose of terrain building.
I added this central bowl and carved to rivulets running towards it from the outlets of the Witchfate Tor. It is filled with leftover bits of polystyrene and sprue and covered in PVA and superglue.

More stonework. I have a good feeling about this Realmgate. Now to get a bucket of liquid green stuff and a gallon of Nurgle's rot...
Last step was pouring sand on the exposed bits of MDF base and maybe walking around it once dry to make sure I did not forget any details. Now on to building a Sylvaneth Realmgate. Time is short...



Sunday, July 3, 2016

Painting the Vampire Castle

This weekend I painted the castle to a point where I am reasonably satisfied with it. I will be visiting it later to rework some of the finer details, but for now I need a different subject. This is the finished result, photograph was lit using sunlight (how very inappropriate ;) ).

I put the ramp up in a long configuration for this shot. The central bridge is a seperate part so I can shrink its profile by removing the bridge and the central pillar or by bending the ramp a different way.
I started off doing the ground using an example in Horus Heresy Forgeworld Master Class. That all went ok right until I messed up the mix Dark Sand weathering powder with thinned mat clear varnish. I always mess up with weathering powders and in this case ended up making a base foundation paint ruining all the carefully airbrushed mixes beneath. I ended up using a mix of floor varnish and Burnt Umber and drybrushing with Zandri Dust. The ruts in the road I made while gluing sand to it where accentuated by painting some Agrax Earthshade in them and streaking them out with water. The bridge itself is Dark Earth and Earth Vallejo Model Colors followed by Zandri Dust Drybrush and a bit of Agrax to give them character. 

Still missing is a 'do not go near the castle' sign.

I don't know why, but I like this bit of road.

The walk up to the castle.
For the rock faces and the castle I also followed a tutorial in the Forge World book. Starting off by airbrushing Skavenblight Dinge all over, followed by sponging the rocks with Mechanicus Standard Grey, Codex Grey (I did not have the recommended color) and finally some Ulthuan Grey (once again lacking the recommended color). Yes I'm very good at following tutorials. I used a drybrush on the castle itself taking care to make round motions in stead of the standard to and fro' ad this helps hide the effect better on large surfaces. 

Is it a bird? Is it a plane? No its a castle!
In the end I found the castle looked a bit too much like the rocks it was standing on. I considered painting it an off-white/greyish color but I really wanted it to be dark and brooding. I ended up washing the castle with Nuln Oil wash which did the job (I think). Next I applied (my favorite) Athonian Camoshade on the tops of the castle walls and the the deeper areas of the cliff face. I apply this thick and then use a large drybrush to vane it down. It gives a bit of a moldy/mossy well worn look to buildings. 

It feels like the walls are watching me...
Next up the chains. I bought the (imho) rather expensive Modelmates Yellow and Normal Rust Paints. Boy are the worth it. Just apply and let dry, never worry about rust again :) The eyes on the heads in the walls where painted white and the with (what else) a thin layers of Blood for the Blood God technical paint. The green corpse is one of the bits that needs a bit of extra fine detail work. I'll probably get to that when I paint more zombies.

Waste not, want not never really resonated with the local vampire lords.
Speaking of blood...I made this semi-sewer exit while covering gaps in the castle and mixed some Vallejo Water Gel with Blood for The Blood God. It is not fully dry yet, but it seems the gamble paid off. Rather less fun was the gallows on the edge of the cliff. I made it from some green stuff and balsa wood with a metal pin inside, but it still broke off every time I tapped it with my clumsy hands. In the end I grabbed a bit of sprue and replicated the bit with plastic.

Now why didn't I think of this earlier?
Remodeling this late in the project I had the repair the ground around the gallows. I used some Stirland Mud and a lot of hope for that. As the gallows where still sticking in wet PVA glue I could only do some very basic work on these. They'll get upgraded along with the other model.

Pictured to the right, the half-finished gallows.
The doors and the central courtyard were fun to paint. The rust effect suffers from a rather serious amount of sun on it, it looks better in real life. As do the windows (the varnish lights up badly on the photo. And I am very glad I remembered to glue in the 'Tudor style' fencing after painting the windows. I'm also glad I remembered the piles of skulls I found in a thrift store and put them in the courtyard, they do add some character to the place. I leave of with a shot from above including the statues on the roof (and all the way to the top, the roof fences). This was a fun project to work on, and I will have to get back to the zombies. For now, the Realm of Life is apparently going to be massively important, so I'll have to do a 180 and start building a Nurgle and a Sylvaneth Realm Gate along with some extra bits of terrain...