Showing posts with label TTCombat. Show all posts
Showing posts with label TTCombat. Show all posts

Tuesday, May 9, 2023

Stargrave Slum Stacks, vending machines, robot dogs, scatter terrain and a Bob Naismith Overrunner vehicle

I've spent the past few weeks painting more scenery to use with Stargrave (and perhaps eventually 40K  (if I get around to playing that again)). Aside from painting I've also had the chance to get more actual games of Stargrave in. I had a blast each time (sometimes while actually using a blast template). About time for an update, so let's go.

The collection of rust terrain to play Stargrave scenario's in, is slowly expanding.

Saturday, April 22, 2023

Stargrave terrain: the Oversight Office and data terminals

You'd think this finished Oversight Office follows rather fast on the heels of the Snack Stacks I wrote about two days ago. This is a carefully crafted illusion*. In all honestly this tower has been standing on a shelf (and on the tabletop) for quite a bit longer than the Snack Stacks. I just hadn't gotten around to writing about it yet. Let's remedy that. 

* Why publish in chronological order when you can let chaos rule? 

The message above the main gate reminds me of the computers I owned in the nineties. 

Thursday, April 20, 2023

Stargrave terrain: the Snack Stacks

Stargrave is awesome. And it gets even better if you go overboard on scenery and scatter terrain. As a rather fanatical terrain builder (also know as a 'storage challenged wargamer' ;) this game ticks all my boxes. So much so, that I went ahead and filled my shopping cart at TTCombat after playing the battle for the overgrown factory last year. I figured I needed it to play games in frontier world style sci-fi cities, also it gave me an excuse to play around a bit more with MDF terrain. Long story short, here are my Snack Stacks.

The original setting for 40K (Rogue Trader) was more a frontier settlement sci-fi exploration game. I'm glad Stargrave is here to scratch that particular itch.