Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Tuesday, May 17, 2022

Path to Glory: let's rave a bit about AoS

I thought there'd be nothing like the catharsis you get after a nice rant. I was wrong. Path to Glory, the narrative campaign system in Age of Sigmar, turns out to serve just as well. I had my first opening games in this weekend and it was fun. Good company, pretty (painted) miniatures and fun rules. Let's start with an opening shot of the table(s) and then I'll give my take on Age of Sigmar Path to Glory.

The small size of the conflict allows for a smaller table. As we had five players we divided a larger table into two playing areas using battle mats. 

Tuesday, October 24, 2017

Storytelling in wargaming through AoS Open War Cards and other means

Playing this scenario pack actually got me to read Shakespeare (for a great bard, he showed a decided lack of interest in featuring treemen in his tales).
True old school Warhammer requires a game master as well as (at least) two players to fight battles. Fantasy (and sci-fi) wargaming followed pen and paper roleplaying in that regard. That is not entirely surprising as Gary Gygax & friends started D&D out as a variant system to wargaming. It should be no surprise that the oldest game supplements Games Workshop released tended to be adventure like campaign packs linking mutliple battles into a story. I vaguely recall playing through The Tragedy of McDeath campaign in the eighties (sadly with cardboard counters (if only I had taken the 100 quid miniatures deal way back then)). Unfortunately I remember the long discussion between players and GM about the utter lack of balance in the missions better than the actual game itself. That and playing an Appetite for Destruction cassette so many times the tape actually wore down. Sigh, happy times, nostalgia.  Looking back through the booklet makes me want to revisit this scenario someday, AoS style of course. It has rules for buildings that beg to be made into warscrolls and scenario's with interesting special rules. Let's first finish my drawn out move to a new house, then do something with the Grudge of Drong and set McDeath AoS style to somewhere after that...

Wednesday, September 27, 2017

Warhammer list building from Fantasy Battles to Age of Sigmar

The first wargame I played (somewhere in the eighties) was based of AD&D rules. My brother bought it at a gaming convention where we were both impressed by a (static) wargaming table featuring a bearded man (who filled his day yelling 'don't touch' at us kids). The AD&D game was chosen because the ready to use counters looked practical and more affordable then the metal miniatures. I remember the game was awful but I can't for the life of me recall its name

Undaunted by this bad experience my brother decided to invest more pocket money in the book featured to the left here,. Yes the start of the addiction for me was Warhammer Fantasy Battles 3rd edition. The book not only contained comprehensible rules for playing wargames, it also featured all the information you needed to play in the back. Points cost per race, special attributes and so on. The AD&D game taught us you could skip dropping pocket money in miniatures by grabbing the lid of a shoe box and making your own cardboard warriors. Our first Fantasy Battle featured four players (no GM) battling with 20.000 points each....

....I'm going to assume that the older readers have by now wiped the coffee of their screens ;) I don't think we ever got past round two, but we did enjoy the spectacular scenery (a grey 110mm diameter PVC pipe serving as a tower and green and brown crayoned paper serving as area terrain). We had some ways to go and the first step consisted of mail ordering miniatures.