As I never got around to translating and posting the last sessions, I've decided to post the entire wrap-up of my first Warhammer Fantasy 4th campaign in one go.
Session 8 - The White Wolf Lodge
After the party was saved by ladies they thought where in distress, they moved on to the White Wolf Lodge. Fortunately one of the escape tunnels from Lady DeBlanc's School for Ladies led almost straight to the border between Bretonnia and the Empire and the White Wolf lodge building sitting atop it. Just as fortunate was the meeting with their comrade Drett. After shaking off his Estelian stomach flue he had decided to randomly search the party at this location.
Blog about painting, modelling and playing Age of Sigmar, Warhammer Fantasy Roleplay 4th and Warhammer 40K
Showing posts with label Trouble in Teufeltal. Show all posts
Showing posts with label Trouble in Teufeltal. Show all posts
Wednesday, February 27, 2019
Wednesday, November 21, 2018
Trouble in Teufeltal session six, Steam Tank Rally
After fighting an Orc Shaman and freeing Otilla the group decided to take it up a notch. They planned to rescue the girls studying at DeBlanc's School for Ladies, recruit the wizard Dieter von Heinz and convince the knights at the White Wolf lodge to join the defense of Schluesselschloss.
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| Only now do I realize I missed a perfect chance to add some chariots to the spectacle. |
Thursday, October 25, 2018
Trouble in Teufeltal session five, Otilla and the orc
The latest session of my Warhammer Fantasy Roleplay 4th campaign started with a quick rectification from the player's side. They were not in the war room, but had already left Schluesselschloss, once again stealing the (dead) baron's horses. This time the guards told them to stop and dismount, but the group decided to ignore the fat layabouts and just kept on riding. With the early day's sun coming out they set off towards the baron's winery.
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| Not appearing in this scenario: goblins, although at some point the orcs did drop a stone thrower from great height. |
Thursday, October 11, 2018
Trouble in Teufeltal session four, Closed River
At the end of our previous gaming session the group was sailing barge De Vreugde downstream on the Teufel carrying wine, coffee and refugees. Unfortunately another barge tied with chains and ropes was blockading the river. Trolls where seen in the reeds on the left and right bank and the tied up barge was in the process of being looted by goblins. What could the party do?
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| This part of the adventure was going to feature a lot of river trolls. Luckily for the players most of them are going to be standing in the background, looking intimidating. |
Tuesday, September 11, 2018
Trouble in Teufeltal session three, Battlefield
We ended the last session with a group meeting on the battlements of Schluesselschloss. Smoke and fire filled the horizon, coming from the direction of Tallerhof. Wasn't that the direction the baron and his army took? Micky, Barnard, Gorgor and Kylael stood shoulder to shoulder, watching the flames. A fifth person joined them, but it took a while before he was noticed.
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| I am not saying orcs in chariots are on their way, but orcs in chariots are on their way... |
Thursday, September 6, 2018
Trouble in Teufeltal session two, Spiders everywhere!
We ended the previous Warhammer Fourth session with Tallerhof's priest Siegfried looking in shock at the extra-curricular activities of his initiate Barnard. To offer a distraction, Barnard quickly leapt up and started praying for the critically wounded halfling Micky. Sighing in disgust, the senior priest pushed aside his apprentice to show how a true man of faith asks Shallya for help. The halfling gasped as his ribs mended and his health returned instantly. Siegfried fell over, too tired to continue berating his apprentice.
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| I think the village of Tallerhof will have looked similar to this after the goblin raid. |
Monday, August 13, 2018
Trouble in Teufeltal, a Warhammer Fantasy Campaign, session one
In my
previous post I talked a bit about the new Warhammer Fantasy Roleplay ruleset
based on a preview PDF. Using these rules I’ve set-up a campaign to play
through and gathered a group to play it with. Last Friday we had a chance to
get started. It was a night short on story, as building the characters with the
group took up most of the evening, but big on fun. In this post I’ll run through a very brief overview
of the story I've planned, give a summary of the game and end up with some of the things I learned gamemastering.
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| Every adventure begins with a proper map (in this case inspired by a map in WFRP 3rd). |
Quick
sidenote: If any of my players are reading this, please stop as I’ll stuff
these posts so full of spoilers it’ll ruin the game for you :).
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