It's been seven years since the release of AoS. I was in my local GW store on a Friday evening on the 17th of July to play a test game at launch (going by my mail for the date). I blasted one of those new fangled Stormcast lords of his lizard with a thirty year old Warp Fire thrower. It was good fun. I still remember the disconnect I felt back then. I rather enjoyed the streamlined (free) rules and had a good chuckle over the silly jokes in some of them. It gave me the feeling GW had openend the gates to people (like me) looking to (re-)enter a fantasy setting. These days AoS can still be a lot of fun, but not if you try to stick with the rules. Why? Here's 7 problems I think make AoS less fun than it should be (and my solutions to them (because I'm very humble and all that)).
The guys on the bottom left killed a Stormcast lord on release day. Good job boys! |