At the end of the previous session, all players had been forced to flee. Boris the Kharadron ran through a different tunnel than his companions. Given the loud bleeping of the gas sensor in his helmet, the rest of the party lucked out on that point. On the downside, he was quite lost. Boris walked through the moldy and deserted corridors of Hollowreef's deepest (Nurgle infested) district in search of the group. As he failed at finding his bearings he decided to walk towards the sound of drums in the distance.
Yeah, there's a greater daemon coming up in this game session... |
After walking for a while, he arrived at the top of a huge hall. Below him, collapsed buildings and abandoned market stalls stretched out. The corridor Boris walked, once opened onto a footbridge that spanned the entire hall at a height of twenty meters. The bridge itself had long since collapsed. It’s rubble was strewn along the length of the hall.
In the
center of the room, Boris saw the group of Nurgle followers (Blight Kings and a
Plague Lord) dancing around a cauldron, accompanied by the sound of two huge drums.
Next to the cauldron, he saw a few of the captured Freeguilders tied to poles.
Behind the cauldron, on a platform, was a huge lever. He had no idea what it
was for, but from the lack of mold, it saw regular use.
Kharadron in trouble
On either
side in the back of the room were cages containing even more trapped Freeguilders.
In the hazy fog of this room, he could see dark figures lurking near the
cauldrons. Between the debris in the rest of the cave, a large shape seemed to
glide through the rubble and filthy undergrowth.
Boris
decided to climb toward the caves through the remnants of windows and trim on
the walls. He grabbed a window frame with one hand, placed his other hand, his
foot followed and finally he placed his other foot. At that point, the entire
stone window frame broke free and slid into the hall with thunderous noise. All
Boris could do was hold on and pretend it was a sled. He crashed to the floor. Before
he could get up and dust off, a spear was at his throat. The Kharadron was
carried away and tied up near the cauldron, next to Aldo the wizard and the Freeguild
commander.
Meanwhile, back in the tunnels
Meanwhile,
somewhere else in the complex, the rest of the group took stock. Two Freeguilders
rescued. The Kharadron missing. The way back cut off by monsters. They decided
to move deeper into the complex. Then they heard drums. After a second
deliberation (do we go towards the drums and trouble, or do we use the sound to
go in the opposite direction so we might get outside), the group decided to go
towards the drums because they might encounter the Kharadron there.
As the
sound of drums drew near, the rogue and the Witch Aelf snuck forward to
explore. They peeked into the hall from the main entrance. A quick glance
showed them Boris, tied to a pole near the cauldron. Even before consultation
had taken place, they heard a load roar. The Doom Seeker, sensing a chance to
die gloriously, stormed into the room.
Plaguebearers are awesome fodder in Soulbound. |
Doom Seeker in Tuco-mode
The followers of Chaos looked up as the roaring dwarf charged. Their commander stepped forward, gave an honorable salute and called out, "I am Eczemyngius Magotflume, who challenges me?" The dwarf - clearly an apt student of Tuco* delivered two divinely inspired blows with his axe in response. The head of the Lord of Plagues fell from his torso with a very surprised (and slightly offended) look on his rotten face.
* “When you have to shoot, shoot; don’t talk”
- Tuco, The Good the Bad and the Ugly.
As the
blood spurted, the surrounding Blight Kings were too stunned to react. Suddenly
the Lord of Plague's riding animal emerged from the rubble. A giant, demonic
maggot (with legs), also known as a Pox-Maggot, stretched its jaws open and
vomited a yellow, chunky substance all over the dwarf. Behind the tidal wave of
phlegm, a long tongue shot out and bound the dwarf.
The rogue sprinted forward, inspiring the dwarf to attempt a breakout, which unfortunately failed. It is hard to get inspired when you’ve just gotten covered with Nurgle vomit. The Idoneth mage also ran forward, failed a spell and ordered his Fangmora Eel to free the Kharadron from its shackles. The Witch Aelf snuck toward the cages, but was hindered somewhat by the trap she’d accidentally sprung (ouch!).
Using money as a hand grenade
The
tongue-tied dwarf made a very costly decision. He pulled his entire supply of
Aqua Ghyran (coinage of the land) from his belt and threw it – with great aim -
into the maggot's mouth. Aqua Ghyran is (at its core) a very potent healing
potion. The flask disintegrated. The maggot lost its tongue (it melted off), this
was followed by a gloopy stream of its internal organs. The monster collapsed.
The dwarf pulled off the tongue and sprinted towards the giant lever.
Responding to beckons from his companions, the freed Kharadron unhooked the freeguild mage. He pushed the mage towards the Idoneth, away from the cauldron, and then sprinted after suicidal Doom Seeker. The rogue sprinted towards the commander, untied his ropes, and dragged the man away from the center as well.
I really should paint more Blight Kings soon. |
The amazing flying Blight Kings go splat
A Fecund Gnawmaw (a huge diseased treeman (sort of)), vomited a group of cackling Nurglings into the fray. The Idoneth
summoned a giant flying whirlpool into which the Nurglings, the Blight Kings (and the
eel) were sucked. The victims flew around in the air, forming a very sadistic
centrifuge as they bumped into each other. Soon the gaggle of Nurglings managed
to beat each other to a pulp. The Blight Kings were also pulverized. All this violence
caused the huge cauldron to wobble. The contents - a green-gray gloop -
splashed over the edge. From time to time, a huge hand seemed to emerge from
the cauldron. Ah foreshadowing…
At the back
of the hall, the Witch Aelf surprised three Plaguebearers. With a few swift
knife stabs, the demons splattered apart. The locks on the cages seemed more of
a challenge, until the captives pointed her towards the key on a hook on the
wall. The caches sprang open and three of the missing Freeguilders and another
prisoner in rags clambered out.
The Doom
Seeker briefly wondering if it was wise, shrugged, and then pulled the huge
lever. From the main entrance, the group heard a bellowing sound of chains and
scraping of stone over stone. Suddenly everyone started wondering if the lever
wasn’t meant to open a floodgate. Was
this the beginning of a huge flood?
Doom Seeker on a rampage
The
Kharadron freed the rest of the captured freeguilders on the other side of the
hall. The Doom-Seeker, near death but not yet satisfied with the carnage,
leaped at the Fecund Gnaw-Maw with a roar. The maddened Dwarf toppled this
behemoth with a few very well aimed axe-blows.
The
cauldron rolled over and slid into a dense yellow fog at the side of the
hallway. The Kharadron used his wind manipulator to suck the yellow fog away. Shards
of the cauldron became visible. Standing between them was a grinning monstrosity.
A huge Great Unclean moved, faster than the group had hoped, and managed to
place itself between them and the exit.
By now more afraid of the demon than of the supposed tidal wave, the group started sprinting to get past it. Only the Doom-Seeker had a different plan. He leapt forward and claimed the daemon’s full attention. Both the Idoneth mage and the Witch Aelf used this distraction to run past the daemon, throwing their flasks of Aqua Ghyran at it. Pieces of flesh melting from its bones the monster still only had eyes for the maddened Doom Seeker. Even a vague attempt by the rogue to backstab the daemon did not distract it.
My Doom is here
The Fyreslayer
announced that his doom was here. The daemon responded by lashing out with all its
might. The onslaught made the Dwarf topple to the ground bleeding. Just as the
monstrous daemon wanted to turn its attention on the rest of the party, the mangled
body of the Doom Seeker got up. Bleeding, the Dwarf charged the monster. This
gave the rest of the group a chance to flee. Gurgling blood, the Doom Seeker lifted
his axe and delivered two extremely powerful blows to the - very surprised - daemon.
As the Dwarf joined his ancestors, the daemonic overlord was sucked back into the
great gardens of Nurgle.
The rest of
the group rushed through the corridors, back the way they came. They skidded to
a halt as a very localized lightning strike struck. A Stormcast in clad in the silver
armor of the Hallowed Knights looked at the group. "Hello I am Kwistooit,
do you know why I am here?". Bewildered, the weary group paused to ponder
the answer.
Who is this
new knight? What will the group do in the depths of Hollowreef? We'll learn in
the next episode of Hollowreef's Riddle....
Lacking a proper picture of a Fyreslayer Doom Seeker, I'll just 'make do' with the inspiration for those guys. |
GM's perspective
Group: 'The money in this game is a healing potion, isn't it?'Me (going for the 'it will be expensive' option): 'Only if you drink a full 100 drops.'Group: 'Yeah, yeah, how does Nurgle respond to healing potions?'Me (getting nervous): 'You'd have to throw a - very - costly grenade to find out.'
At that point the group grinned and I knew I'd better improvise some damage rules for money grenades. I bases them on rule number one for any GM in any system: if the group comes up with something interesting, translate it into a cool bit of story for the game. It worked quite nicely and emphasized what makes the over the top world of Soulbound work. I'll be translating and posting session 4 later this week (I hope).
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