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Playing this scenario pack actually got me to read Shakespeare (for a great bard, he showed a decided lack of interest in featuring treemen in his tales). |
True old school Warhammer requires a game master as well as (at least) two players to fight battles. Fantasy (and sci-fi) wargaming followed pen and paper roleplaying in that regard. That is not entirely surprising as
Gary Gygax & friends started D&D out as a variant system to wargaming. It should be no surprise that the oldest game supplements Games Workshop released tended to be adventure like campaign packs linking mutliple battles into a story. I vaguely recall playing through The Tragedy of McDeath campaign in the eighties (sadly with cardboard counters (if only I had taken the 100 quid miniatures deal way back then)). Unfortunately I remember the long discussion between players and GM about the utter lack of balance in the missions better than the actual game itself. That and playing an Appetite for Destruction cassette so many times the tape actually wore down. Sigh, happy times, nostalgia. Looking back through the booklet makes me want to revisit this scenario someday, AoS style of course. It has rules for buildings that beg to be made into warscrolls and scenario's with interesting special rules. Let's first finish my drawn out move to a new house, then do something with the Grudge of Drong and set McDeath AoS style to somewhere after that...