|A ragtag unit of fifty Moonclan Grots managed to line a rather large part of the wall.|
This should come as no shock to anyone: the rules have been simplified. The General's Handbook 2017 offers two battleplans for those of us too lazy to come up with our own. The siege battleplans don't assume you have a fortress and can work just as well if you use different terrain. As an example the book shows a picture of Sylvaneth defending a forest outcrop against invasion by Khorne Bloodbound. The two battleplans assume a 'fortressy' shape to your terrain. Battleplan one: The Relief Force marks out a rectangle that needs at least five pieces of terrain as the defenders deployment area. Battleplan two: The Great Wall draws a wall shaped line over the center of the table. This is the plan we picked for our battle. I fought with 2000 matched play points of Greenskins versus a Gutbuster army. I took the plastic fortress I had at home and we sprinkled some club terrain on the board.
|With a roar the hungry Gutbusters assembled to eat my supplies (and probably the Greenskins themselves too).|
|My Grot artillery clusters around an objective marker made with Rendera barrels.|
|After the initial battering of the walls, a tower and a section of wall completely collapsed. This was expertly simulated by a badly glued wall, a random ruin of just about the right size and a lot of squinting and imagination.|
|Moonclan Grots and Orruk Arrer' Boyz tried to shoot the Aleguzzler Gargant as it advanced towards the breach.|
|With a roar the mighty Stonehorn charged the gate...only to bounce of it on the first attempt.|
|With two mighty blows from its horns the Stonehorn battered down the gates and charged the courtyard.|
|Slowly but surely reinforcements entered the fray to support the archers on the walls. Unfortunately the Orruk Warboss never turned up....|
Being a sporting player I immediately upended the table and started stomping on my opponents models while yelling the rules where bad between tears of rage (either that or I'm subtly trying to cover up that I forgot to take a picture of the table in the last turn ;).
All in all the siege rules work quite well and lead to interesting themed battles. They will work better if there are some homebrew rules for general terrain (like walls with ramparts). This might be a nice community project, especially in combination with the unofficial Warscroll Designer. The basic scenery rules for Age of Sigmar should serve as a decent starting point. Now to find the time...